STP – Creative Goals for 2021

I just started this little ol’ blog a month ago, but so far it’s been a better experience, and a more exciting experience than the last time I ran a blog for almost five years. I’m not exactly sure what the reason is behind it, but I’m going to run with it.

I originally wanted to make this blog to keep myself accountable. Like many tabletop rpg fans, I feel like there’s just so much more out there that I want to do, experience, run, and play than I have time or focus for actually following through on. I created this blog to start really generating material – whether fit for real publication or not – and to that end, I’ve had a good start.

In that spirit, I’m going to write about my goals for the coming year rather than look back any further since I don’t have that much to look back on anyway! So, here are my goals for 2021:

  1. Start a regular release schedule for at least one podcast. My sister and I have practiced recording a podcast show several times, but for a variety of reasons and setbacks, I haven’t released a single episode. Although this is OSArmory, the podcast that I want to make happen is a read-a-long podcast for comic book series that have been completed much in the same way there are watch-a-long podcasts for shows like Gilmore Girls, Saved by the Bell, and the West Wing. I hope to get that running with her and get into the habit of recording podcasts as my second goal is to record a short OSR themed show as well.
  2. Finish my draft of my own Black Hack – Hack and get it into the hands of play testers. Ideally I would love to set a higher, more ambitious goal, like working on a Kickstarter or other means of publishing the game, but wanting to actually meet my goals is a major goal! I’ve got a lot of the core rules written, and the fact that it’s going to be compatible with things like TBH monster stat blocks does a lot of heavy lifting. However I need to run it and work on it, then allow someone I know run it, and then finally will I be ready to get it into actual play testers who don’t know me and haven’t played it to see how it runs/reads.
  3. Keep to my publishing schedule of two content posts and one editorial post every week. This is one that I decided to commit to early on before I plopped down the money on the domain and my WordPress account. I already told myself that if I can’t keep to that, I shouldn’t waste the money on a vanity project. If I can keep to it, I have no concerns on spending money on this vanity project! 😀
  4. Hit the goal of 2,000 unique visitors in a single day. This is a big one and largely out of my control, but I do think it’s achievable as long as I keep up/improve the quality of the blog overtime. I do think something like a podcast would help with this too in order to bring in a different crowd.

Okay, that’s all I want to commit to for this year. I have other hobby goals – I want to actual run some games I’ve been thinking about for years, I can’t wait to run Dune right when it comes out, I want to get stuff painted up that’s been sitting around for too long, etc. However I wanted to limit this to public-facing creative endeavors.

My plan is to write up a post every quarter to check in on these four goals and keep myself accountable. I don’t want it to be December 2021 and realize I hadn’t been working toward something that is important to me!

2 thoughts on “STP – Creative Goals for 2021”

    1. Thank you for sharing! I kind of went that way in 2020 with exploring games – in fact I think I spent probably a bit too much, but there’s so many cool things out there to check out! This year I’ll probably start to try to really cultivate my collection now to stuff I’ll use at the (virtual) table.


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